Lothlorien
Lothlorien was a custom build for another project that failed. I moved it to the Gardens and eventually took it off the grid because the prim count was REALLY huge due to the almost exclusive use of organic shapes. This project was one of the last major builds I did of a structure(s) because my frustration of not having the skills to do mesh and get the look I was wanting without using a gazillion primitives became overwhelming.
Funnily enough, now that I’m exploring VR environments I’m likely going to go back and learn to build mesh in Blender. At the time, I couldn’t see an ROI on the time investment, now one is becoming more apparent…